With some dodgy controls and the lack of Edge Gravity, this becomes very annoying. You can control the camera, but just when you've got it placed correctly so you can see yourself and the ledge you're jumping to, it has a knack for returning to its (horribly inconvenient) starting location.
#Rogue squadron 3d camera fix full#
The otherwise good game Beyond Good & Evil has a terrible camera that switches from full control to fixed often and at extremely inconvenient moments, among other things.When a franchise makes a jump from 2D to 3D, this can be often the reason for smacking into the Polygon Ceiling. There are also several ways to avert this, including: In a 2D game, having the camera always focus on a point far behind the Player Character.False Camera Effects, such as handheld camera or lens flare.Suddenly pointing the camera directly at a wall or rock.Allowing the camera to move behind obstacles you can't see through without turning them transparent.Having the camera collide with obstacles, rather than navigating around them, or passing through them.As a corollary, not refocusing on (or aggressively avoiding focusing on) nearby and attacking enemies.Yes, it was impressive in Raiders of the Lost Ark, but that was a non-interactive movie, and this is the worst possible camera angle from which to see oncoming hazards. Forcing the player to run towards the camera while the camera focuses on whatever is chasing the player.In a game with full camera control, suddenly and arbitrarily switching to a fixed camera for no particular reason.Astonishing 3D details include real time lighting and special effects (explosions, smoke, engine glow, tracer fire and more).Test your flying skill through extraordinary environments ‒ over water, through canyons, deserts, and volcanic regions.Prove you’ve got what it takes against a slew of the Empire’s best and baddest, including AT-AT walkers, AT-STs, TIE fighters and more.